Type matchups
Damage Dottler takes from each attacking type.
As a Bug/Psychic type, Dottler has 6 weaknesses, 4 resistances and 0 immunities, more than the average Pokémon's 3.3 weaknesses. 2 other Pokémon share the Bug/Psychic typing.
Base stats
- HP
- 50
- Attack
- 35
- Defense
- 80
- Sp. Atk
- 50
- Sp. Def
- 90
- Speed
- 30
- Total
- 335
Dottler has a base stat total of 335, higher than 25% of Pokémon. Its best stat is Sp. Def (90). With Sp. Atk (50) well above Attack (35), it works best as a special attacker. At 30 Speed it is slower than most Pokémon, which suits Trick Room teams. With 50 HP, 80 Defense and 90 Sp. Def it is reasonably sturdy.
Dottler can have the abilities Swarm, Compound Eyes and Telepathy.
How to beat Dottler
Dottler takes 2× damage from Flying, Rock, Bug, Ghost, Fire and Dark moves, so lead with those.
Avoid relying on attacks it shrugs off: Fighting, Ground, Grass and Psychic moves are resisted.
Good counters: Heatran hits for 2× with Fire-type STAB and resists its Bug and Psychic moves. Genesect hits for 2× with Bug-type STAB and resists its Bug and Psychic moves. Celesteela hits for 2× with Flying-type STAB and resists its Bug and Psychic moves.
Evolution
Dottler is the middle stage of its line (Blipbug → Dottler → Orbeetle): it evolves from Blipbug and into Orbeetle.
Best counters to Dottler
Frequently asked questions
What is Dottler weak to?
As a Bug/Psychic type, Dottler takes super-effective damage from Flying, Rock, Bug, Ghost, Fire and Dark moves.
What is Dottler resistant to?
Dottler resists Ground, Grass, Psychic and Fighting (¼×) moves.
What are the best counters to Dottler?
Strong type-based picks include Heatran, Genesect and Celesteela, which hit Dottler with super-effective attacks.